• Monty

Why all the Grit?

Updated: Aug 25, 2018

When it comes to storytelling, as with the company states, we do it differently. The "grittiness" stems from the world in which the stories they take place. Yes, most are fiction, though the point is to create a real living world.

Something that is potentially possible or at the very least believable. For the work that I, personally, am involved in from the developmental phase will be as grounded in the real world as possible. With dialogue and situations being authentic.

I see a lot of filmmakers, mainly in the writing part, have each character converse with each other as though they are seeing the other for the first time but the scene sets the audience to believe they are best friends in that have been playing a board game for the past 15 minutes.



Isaac tugs on Bill’s shirt.


Hey Bill, what are you going to do with that cup?


This thing? Going to use it to drink my coffee.


The above is something real quick and doesn't seem like much is wrong with it right? But if we were to film this it would start to show all the cracks in the dialogue. How stiff it is.

We want to make the characters to feel real. Check out the location. Now after some tweaking let's see what this new version looks like.



Isaac tugs on Bill’s shirt.


Whats the deal with the cup?


This? Well, to drink my coffee maybe?


Now it seems a little more natural doesn't it? Kind of like we just jumped into a conversation and just through the dialogue can even see some movement or characteristics.

The simple example aside, this is something that I apply to every aspect of writing projects either for myself or for others. Now I'm not perfect and still developing skills as everyone should. The foundation to start off on by my choice is gritty realism. It is something that we are all familiar with and for some reason or another it seems fairly simple to portray that through writing.

It does make some stories that are being developed harder to create just because of the simple fact that I want to go against the Hollywood tropes. Another quick example of this would be to have that dude bring a Ouija board game to a ghost hunt. Alternatively, create a conflict that would happen in the real world.

"But those can be character choices"

"Flaws in the designed in order to tell the story"

"Story elements that force the flaws to come out"

"Good storytelling is forcing conflict and resolution"

Yeah-yeah... I get it. There are cheap routes some people take because they can't come up with a resolution for multiple reasons. Time being a big thing.

Big budget films usually have a strict timeline. They create a formula and model every film through it. Such is the way of the Marvel films for example. I love the Marvel films, though some just seem to be 'by the book' and as I am watching the film there are literal moments that I know what they are about to say or what the direct action following the on-screen moment is going to be.

This pulls me out of the film. Don't think anyone wants that.

The only way I can avoid this in my work is to make it gritty and real. It allows a sense of freedom to explore the inner workings of the human mind and decision along with their outcome in a sort of organic way.

The first project we are bringing to life is "Sanctuary"

A short proof of concept based primarily on the novel but is in fact an original story outside of it.

Well that is the not so short and pretty version of all the grittiness.

It is just a personal choice when it comes to the narratives I tend to dive into. Though that will not be all that I tackle!

Can't wait to get more of the projects off of the ground and in front of all of you.

As always, Thanks for stopping by for a little story.

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